Andrew J Webster

Game Production Portfolio

20+ years leading teams, shipping AAA titles, and building the processes that make studios successful.

Andrew J Webster

Who I Am

I'm a seasoned production leader who specializes in taking complex, ambiguous challenges and turning them into successful, predictable outcomes. My career spans from QA testing at Rockstar Games to leading 250+ person teams at Amazon Games.

What sets me apart is my ability to build durable systems and processes that prevent problems from happening again. I don't just put out fires—I architect solutions that make teams more effective, projects more predictable, and studios more successful.

250+ Team Members Led
15+ AAA Titles Shipped
$30M+ Budget Managed
20+ Years Experience

What I'm Doing Now

Production Director, Development

Amazon Games Studio

November 2024 - Present

Recent Accomplishments:
  • Created and launched the "Incubation Teams" program—a new framework for rapid prototyping that's now used by 50+ developers
  • Manage $30M operational budget for New World while driving outsourcing spend to stay within $3M target
  • Reduced manual processes by 98% through AI automation, transforming hour-long tasks into minutes
  • Lead and mentor a cross-functional team of 15 producers and release managers
New World Nighthaven update

Leading production for New World, Amazon's flagship MMO

My Journey

Production Director, Development

Amazon Games Studio

2024 - Present

Leading strategic initiatives and managing New World's console operations. Created the Incubation Teams program and championed AI-driven production efficiency.

Senior Producer, Development

Amazon Games Studio

2023 - 2024

Spearheaded New World's successful console launch, coordinating with Sony and Microsoft. Reduced deployment lag by 50% through process optimization.

Executive Producer, Publishing

2K Games

2019 - 2023

Managed the billion-dollar Borderlands franchise and launched Marvel's Midnight Suns. Led a team of 16 producers across a 10+ title portfolio.

Producer / Associate Producer

2K Games

2012 - 2018

Led Borderlands franchise development and managed multiple AAA projects including Mafia III and WWE 2K series.

QA Supervisor / Lead Tester

2K Games / Rockstar Games

2003 - 2012

Started career in QA, progressing to lead tester on GTA and Mafia series. Built foundation in quality processes and team leadership.

My Vision: The Future of Game Development

Based on 20+ years shipping live service games and analyzing what works (and what doesn't), here's my strategic perspective on where the industry is heading and how I approach the challenges shaping tomorrow's game development.

🎮

The Future of GaaS

Beyond Content Velocity: The next decade of live service success isn't about shipping faster—it's about building sustainable, data-informed production pipelines. Architecture for live operations from day one, parallel development streams, and empowered QA are non-negotiable.

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AI as Production Accelerant

Augmentation, Not Replacement: I've built practical AI tools that reduce manual work by 98% (Jira automation, build analysis, reporting). The future belongs to AI-augmented producers who automate grunt work to focus on strategic problems and human relationships.

📊

Data-Driven Culture

Blameless Process Improvement: Implement standardized post-mortems, track historical patterns, and create psychological safety for "fail often and early." The studios that succeed will be those that build intelligent, sustainable systems.

🎯

Team-Centric Leadership

If Your Team Doesn't Play, You Have a Problem: Internal churn is the canary in the coal mine for player churn. Mandate long-running playtests and ensure your development team genuinely wants to play your game.

Let's Connect

I'm always interested in discussing new opportunities, sharing insights about game production, or exploring how we might work together.

Ready to work together?

View my resume to learn more about my experience and approach.